I think you should add these to the list of supported mods (I've listed all the foods from the ones I'm actually using right now):Īdditional Mobs ("my_mobs"): (can't have more than one link.) See ` survival_' for an example of what can be configured. Options set in `survival_lib/survival_lib.conf' override the defaults, and those set in /survival_lib.conf' override these, so you can specify global defaults in the mod dir, and override those settings in the world dir. This file is read first from the survival_lib mod's directory, and then from the current world directory (so you can have different settings per world). The mod can be configured by means of a `survival_lib.conf' file. See the respective mods' README.txt for information about technical aspects Unpack the modpack into one of the directories where Minetest looks for mods. The Hazard Suit allows you to dive in lava for a limited amount of time (~12 secs with the default settings): NOTE: May contain features incompatible with Minetest 0.4.7 stable. The survival_hazards mod is a modified version of my old Lava Suit mod, using changes suggested by PilzAdam.ĭownload stable version - Works on Minetest 0.4.7 and later.ĭownload old version - Works on Minetest 0.4.6 and later. The survival_hunger mod was written from scratch inspired by the existing hunger mod by Casimir. The survival_drowning mod is a modified version of the drowning mod by randomproof. See the file ` LICENSE.txt' for more information. It's planned to add stamina (tiredness), and temperature in the future.īSD 2 Clause License. This reposiroty included all but highly modified for MinenuX minetest.This mod adds new hazards to the survival aspect of the game.Ĭurrently, this adds hunger, thirst, and drowning, and a hazard suit. Dependencesīut the complete directory as villages name, and that's all, check settings at settings.Ī modpack containing all the diffrent village types and mods required for a quick startĬan be found in the original villages modpack You can create your own village types based on your own. It does not depend on any particular mapgen. Original mod pack was released around 2016/2018 at.The individual village_* mods are also intended as an example of how you can create your own villages With sandmobs that we all so often kill in passingįrom Cornernotes towntest mod adds type cornernote Medieval, lumberjack and more village typesįor nicer snow on roofs, fences and the likeĬanadian style by LadyMcBest: Mauvebics MM2.6 modpackīunkeers, cabinets, churs or towers in ruins Which is used to actually place the houses This mod pack builds around those mods: mod includedĬreates teh villages and managed the features Of many kinds but the repo for complete mod pack was never build so i made one here Information This is a modpack for minetest that produces villages, complete with people and traders, Started villages mod pack cos sokomine never teach how to build it * if villages is loaded in pregenerated maps will fail to perform some elementsĬottages does not need trees, ths is included in defaultĪdded complete mod: all the villages, no submodules from original gitsįix nil value due partial spawed things on villages due pregenerated map Mckaygerhard 03f58b7f9e Fix nil value due partial spawed things on villages due pregenerated map.
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